Alex Staff Agency
ALEX STAFF GAMING — the game-industry practice of Alex Staff Agency
We hire the people who make games
Recruiting for game studios since 2006. First candidate on your desk in 24–72 hours from the brief — remote or relocation, anywhere in the world. Based in Cyprus, with a US office.
  • 2006
    recruiting for game studios since
  • ~500
    hires on a single MMORPG project
  • 24–72 h
    from brief to first candidate
  • ~20 roles
    filled for one Cyprus studio since 2021
From inside game production — not from an HR agency
Our team has been in the games industry since 2006 — not on the sidelines, but inside production: we opened Social Quantum's office and scaled it from 3 people to 120+, and staffed a third of Alawar at its peak. We know why a stalled content pipeline costs you money, what live-ops does to hiring tempo, and how to tell a strong Unity engineer from a well-rehearsed one.
Studios we've grown
  • Helio Games
    Limassol, Cyprus

    Their team — largely our hires. Since 2021 we've filled about 20 roles for this Limassol studio, a significant part of its team. They've come back to us year after year.
  • Broken Sun (MMORPG)
    OIJO GAMES / REDNECK STUDIO

    30 → 260 people. Around 500 hires over the life of the project, with relocation of up to 35 people a month — from core team to open beta.
  • Alawar
    Casual & midcore games publisher

    A third of the company. Working together since 2006; by Alawar's 2008 peak of ~200 people, about 70 of them were our hires.
  • Social Quantum
    Mobile & social games

    An office from scratch. Opened and staffed the studio's office from 2–3 people to 120+: engineers on a custom engine and Unity, artists, and more.
Who we can find for you
Unity / C# · Unreal Engine · 2D & 3D art · Animation · Game design · Narrative · QA — manual & automation · Backend — Node/TypeScript, .NET · Live-ops & content teams · Producers & leads
Why studios stay with us
  • We sell your game, not just the vacancy.
    Candidates arrive at the technical interview already motivated: by then, we've got them hooked on your product, your culture and your team's vibe.
  • First candidate in 24–72 hours.
    Once we've agreed terms, the search goes live within hours — not weeks.
  • The whole world is the talent pool.
    Remote or relocation, any country, multiple languages. We've relocated up to 35 people a month under complicated logistics.
  • Content-factory tempo.
    Art, animation, game design and QA hired at production speed. For animation studio ToonBox we filled 60+ art-pipeline roles — from background and storyboard artists to animation supervisors — with hires from Brazil to the Philippines. The same professions every game's art team is built from.
Cyprus, Europe and the US
Alex Staff is based in Cyprus: we know the candidate markets both on the island and across Europe, and what it takes to sell a move to Cyprus. We're present in the US too — Alex Staff Agency is registered in Pennsylvania, and our COO is based in Florida — so American studios get a contact in their own time zone.